Dragon Ball Z: The Legacy of Goku II |
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Also known as: Dragon Ball Z: The Legacy of Goku II International (JP) Developer: Webfoot Technologies Publishers: Atari, SA (US), Infogrames (EU), Banpresto (JP) Platform: Game Boy Advance Released in JP: July 23, 2004 Released in US: June 17, 2003 Released in EU: August 1, 2003 This game has hidden development-related text. This game has debugging material. This game has a hidden sound test. This game has a hidden level select. This game has regional differences. This game has anti-piracy features. |
To do:
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Please elaborate. Having more detail is always a good thing. Specifically: What exactly does the anti-piracy check for? What's the savetype that the game uses? |
US Version | |
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0042F4 | K:SourceCharacterData.cpp Unable to find a sprite index in character display data |
00A0F4 | K:SourceByteCodeInterpreterByteCodeFunctionList.cpp CharacterSpecialAttack() is deprecated |
00A714 | CharacterFollow() is deprecated (..) ShowImage() is deprecated |
00B148 | K:SourceByteCodeInterpreterByteCodeVariableList.cpp Unable to set variable |
00EBDC | K:SourceAreaEntry.cpp Unable to find area |
01F984 | Assertion Failure! File _ Line _ Condition _ Error _ |
022E48 | Invalid Operation Divide By Zero Overflow Underflow Inexact Result Heap memory corrupted Unknown signal |
Japanese Version | |
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001E74 | K:SourceSaveOptionsManager.cpp |
003E98 | K:SourceGameData.cpp Index < NumberOfTriggers |
0043E8 | K:SourceCharacterData.cpp Level |
004DA0 | K:SourceGameStatesState_JournalMenu.cpp Interpreter HasReturnValue() |
0053E0 | K:SourceTileManager.cpp |
006764 | K:SourceMapManager.cpp SaveState NULL Savestate |
006A2C | K:SourceSpriteSystemSpriteSystem.cpp Process -> Used 0xFF (..)Process -> Used 0 (..)Process -> Used <= 1 (..)FreeMemory1 FreeMemory2 (..)TotalMemory 512 |
006E16 | (Location & 1) SpriteFreeListIndex 0xFF |
0070F8 | (RequiredLength & 63) 0 Index != -1 |
007980 | SaveState |
00852C | CurrentFrame |
009C34 | K:SourceByteCodeInterpreterByteCodeInstructions.cpp RepeatCount > 0 |
009F40 | K:SourceByteCodeInterpreterByteCodeFunctionList.cpp Character |
00B0D0 | 'ShowImage() is deprecated' |
00B3F8 | SpriteIndex |
00BB90 | K:SourceByteCodeInterpreterByteCodeVariableList.cpp 'Unable to set variable' |
00C238 | PlayerCharacter |
00C86C | K:SourceSpriteSystemSpriteHandler_Dialog.cpp ScaleCounter != 0 |
00C938 | K:DataPortraitsPortraitList.cpp |
00CCFC | K:SourceTrapManager.cpp (..)Index != -1 |
00D428 | K:SourceAreaManager.cpp Index < Entry->NumberOfItems Index < Entry->NumberOfNPCs |
00EA04 | K:SourceGameStatesState_ScriptMapFader.cpp FadeTime PulseTime |
00EBE8 | K:SourceCameraControllersCameraController_Shake.cpp |
00EEFA | Reference this !IsBatched IsBatched |
00FC4C | K:SourceAreaEntry.cpp Interpreter HasReturnValue() (..)'Unable to find area' |
0101F4 | K:SourceSpriteSystemSpriteHandler_DestructibleTile.cpp Sprite |
0107A4 | K:SourceItemsItemHandlers.cpp |
0116DC | K:SourceSpriteSystemSpriteHandler_CharacterGateNumber.cpp StaticSprite |
011B38 | Fader NULL (..)Fader |
011CA0 | !Finished |
012264 | K:SourceGameStatesState_SwitchCharacters.cpp Player |
0137B0 | K:SourceMapHandlersPerspectiveMapLayer.cpp EndY <= 64 EndX <= 32 Width != 0 |
01963C | K:SourceGameStatesState_Scouter_Minimap.cpp CurrentMap TileIndex != -1 |
01A970 | CurrentFrame |
01B230 | K:SourceGameStatesState_Scouter_Database.cpp DatabaseList GetCount() |
01C2E8 | K:SourceAIFilesAIBehaviourManager.cpp BehaviourStack GetCount() |
020E24 | K:WinGBACoreGBARam.cpp Header Header->Used 0 AvailableBlock != NULL FreeListHead NULL |
021780 | Assertion Failure! (..)File _ (..)Line _ (..)Condition _ (..)Error _ |
021ACC | K:WinGBACoreSoundChannel.cpp SamplePosition >= 0 SamplePosition < SampleLoopEnd NumberOfSamples > 0 |
023000 | K:WinGBACoreFrameBuffer.cpp (iBufferWidth & 7) 0 (iBufferHeight & 7) 0 |
0236D0 | K:WinGBACoreGBABackupRAM.cpp ((int) Destination & 1) 0 (DestinationOfset & 7) 0 (Length & 7) 0 ((int) Source & 1) 0 (SourceOffset & 7) 0 |
02462C | Invalid Operation Divide By Zero Overflow Underflow Inexact Result Heap memory corrupted Unknown signal |
7BEF60 | NumberOfSamplesToStart > 0 && NumberOfSamplesToStart <= NumberOfSamples NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamples NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamplesToEnd |
7BFCE4 | SourceOffset >= 0 && SourceOffset+Length <= BackupRamSize DestinationOffset >= 0 && DestinationOffset+Length <= BackupRamSize SourceOffset >= 0 && SourceOffset < BackupRamSize Abnormal termination Arithmetic exception: Illegal instruction Interrupt received Illegal address Termination request Stack overflow Redirect: can't open: Out of heap memory User-defined signal 1 User-defined signal 2 Pure virtual fn called C++ Library exception TableSize < n K:WinGBACoreStaticTable.h TableSize < n K:WinGBACoreStaticTable.h (These two lines are present 15 times) AnimationIndex < Sprite->NumberOfAnimations K:SourceSpriteSystemCharacterSpriteHandlersSpriteHandler_Character.h Index != -1 SourceSpriteSystemSpriteSystem.h EEPROM_V124 |
This sound error message can be triggered by enabling the code 03007D510E during the opening cutscene. (Source: nensondubois) | |
This message can be triggered by enabling the debug screen on the Japanese version, warping to zone 10, area 16, and then progressing with the dialogue. It can be assumed that the error occurs because the game attempted to move a character that was not currently loaded. | |
If you attempt a glitch that involves shooting several ki blasts simultaneously, you could get one of these two screens. |
US | Japan |
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The Dragon Ball series | |
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Dragon Ball | |
NES | Dragon Ball: Shenron no Nazo • Dragon Ball: Daimaou Fukkatsu • Dragon Ball 3: Gokuuden |
Game Boy Advance | Dragon Ball: Advanced Adventure |
Nintendo DS | Dragon Ball Origins 2 |
Dragon Ball Z | |
NES | Dragon Ball Z: Kyoushuu! Saiya Jin • Dragon Ball Z II: Gekishin Freeza!! • Dragon Ball Z III: Ressen Jinzou Ningen • Dragon Ball Z: Gekitou Tenkaichi Budoukai |
SNES | Dragon Ball Z: Super Saiya Densetsu • Dragon Ball Z: Super Butouden • Dragon Ball Z: Super Butouden 3 |
Genesis | Dragon Ball Z: Buyuu Retsuden |
Sega Saturn | Dragon Ball Z: Idainaru Dragon Ball Densetsu |
PlayStation | Dragon Ball Z: Idainaru Dragon Ball Densetsu |
Game Boy Advance | Dragon Ball Z: The Legacy of Goku • Dragon Ball Z: The Legacy of Goku II • Dragon Ball Z: Taiketsu • Dragon Ball Z: Buu's Fury • Dragon Ball Z: Supersonic Warriors |
PlayStation 2 | Dragon Ball Z: Budokai • Dragon Ball Z: Budokai 2 • Dragon Ball Z: Budokai 3 • Dragon Ball Z: Budokai Tenkaichi 2 • Dragon Ball Z: Budokai Tenkaichi 3 |
Nintendo DS | Dragon Ball Z: Supersonic Warriors 2 • Dragon Ball Z: Harukanaru Densetsu |
Wii | Dragon Ball Z: Budokai Tenkaichi 3 |
Windows | Dragon Ball Z: Kakarot |
Other | |
Windows | Dragon Ball Xenoverse • Dragon Ball: Xenoverse 2 • Dragon Ball FighterZ |